2023-01-03 00:17:18 +03:00
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using System;
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2023-01-03 18:32:30 +03:00
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using System.ComponentModel.DataAnnotations;
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2023-01-03 00:17:18 +03:00
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using System.Threading;
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using System.Threading.Tasks;
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2023-01-02 19:08:46 +03:00
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namespace FractalTreeGtk.Draw
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{
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internal class Fractal
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{
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public bool Drawing = true;
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CairoWindow window;
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double Length = 100;
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double MainDegree = 0.4;
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int levels;
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int level = 0;
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double deltaLength = 5;
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public Branch[][] Fractallines;
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public Fractal(int levels, CairoWindow window)
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{
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this.window = window;
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this.levels = levels;
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Fractallines = new Branch[levels + 1][];
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CreateBranch();
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}
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private void CreateBranch()
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{
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Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
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for (int i = 0; i < Fractallines[level].Length; i++)
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{
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Fractallines[level][i] = new Branch(0, 0, 0, -Length, true, 0);
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}
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level++;
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NextLevel();
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}
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private void NextLevel()
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{
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window.QueueDraw();
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Length -= deltaLength;
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window.QueueDraw();
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Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
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int x = 0;
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for (int i = 0; i < Fractallines[level - 1].Length; i++)
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{
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double Degree = Fractallines[level - 1][i].degree;
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if (Fractallines[level - 1][i].left)
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{
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double leftdegree = MainDegree + Degree;
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double rightdegree = -MainDegree + Degree;
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Fractallines[level][x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
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true,
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leftdegree);
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Fractallines[level][++x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
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false,
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rightdegree);
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}
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else
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{
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double leftdegree = -(MainDegree - Degree);
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double rightdegree = -(-MainDegree - Degree);
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Fractallines[level][x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
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true,
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leftdegree);
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Fractallines[level][++x] = new Branch(
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Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
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false,
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rightdegree);
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}
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x++;
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}
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level++;
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if (level <= levels)
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{
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NextLevel();
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}
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else Drawing = false;
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}
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//private int SumOfBranches()
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//{
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// double sum = 0;
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// for (int i = 0; i <= levels; i++)
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// {
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// sum += Math.Pow(2, i);
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// }
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// return (int)sum;
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//}
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//private void Branch()
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//{
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// for(int i = 0; i < Convert.ToInt32(Math.Pow(2, level)); i+=2)
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// {
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// int z = i;
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// if(i == 0)
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// {
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// z = 1;
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// }
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// Lines[iter + i] = new Branch(
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// Lines[iter - z].X2, Lines[iter - z].Y2,
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// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
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// );
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// Lines[iter + i + 1] = new Branch(
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// Lines[iter - z].X2, Lines[iter - z].Y2,
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// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
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// );
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// deg += 0.05;
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// }
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// iter += Convert.ToInt32(Math.Pow(2, level));
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// level++;
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//}
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}
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}
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