2023-01-03 00:17:18 +03:00
|
|
|
|
using System;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
2023-01-02 19:08:46 +03:00
|
|
|
|
namespace FractalTreeGtk.Draw
|
|
|
|
|
{
|
|
|
|
|
internal class Fractal
|
|
|
|
|
{
|
|
|
|
|
double Length = 50;
|
2023-01-03 00:17:18 +03:00
|
|
|
|
double deg = 0.3;
|
|
|
|
|
int levels;
|
2023-01-02 19:08:46 +03:00
|
|
|
|
int level = 0;
|
|
|
|
|
double deltaLength = 2;
|
2023-01-03 00:17:18 +03:00
|
|
|
|
public Branch[][] Fractallines;
|
|
|
|
|
public Fractal(int levels)
|
2023-01-02 19:08:46 +03:00
|
|
|
|
{
|
2023-01-03 00:17:18 +03:00
|
|
|
|
this.levels = levels;
|
|
|
|
|
Fractallines = new Branch[levels + 1][];
|
|
|
|
|
CreateBranch();
|
2023-01-02 19:08:46 +03:00
|
|
|
|
}
|
|
|
|
|
private void CreateBranch()
|
|
|
|
|
{
|
2023-01-03 00:17:18 +03:00
|
|
|
|
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
2023-01-02 19:08:46 +03:00
|
|
|
|
for (int i = 0; i < Fractallines[level].Length; i++)
|
|
|
|
|
{
|
2023-01-03 00:17:18 +03:00
|
|
|
|
Fractallines[level][i] = new Branch(0, 0, 0, -Length, true);
|
2023-01-02 19:08:46 +03:00
|
|
|
|
}
|
|
|
|
|
level++;
|
|
|
|
|
NextLevel();
|
|
|
|
|
}
|
|
|
|
|
private void NextLevel()
|
|
|
|
|
{
|
|
|
|
|
Length -= deltaLength;
|
2023-01-03 00:17:18 +03:00
|
|
|
|
|
|
|
|
|
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
2023-01-02 19:08:46 +03:00
|
|
|
|
int x = 0;
|
|
|
|
|
for (int i = 0; i < Fractallines[level - 1].Length; i++)
|
|
|
|
|
{
|
2023-01-03 00:17:18 +03:00
|
|
|
|
if (Fractallines[level - 1][i].left)
|
|
|
|
|
{
|
|
|
|
|
Fractallines[level][x] = new Branch(
|
|
|
|
|
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
|
|
|
|
-(Math.Sin(deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
|
|
|
|
, true);
|
|
|
|
|
Fractallines[level][++x] = new Branch(
|
|
|
|
|
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
|
|
|
|
-(Math.Sin(-deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
|
|
|
|
, false);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Fractallines[level][x] = new Branch(
|
|
|
|
|
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
|
|
|
|
-(Math.Sin(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
|
|
|
|
, true);
|
|
|
|
|
Fractallines[level][++x] = new Branch(
|
|
|
|
|
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
|
|
|
|
-(Math.Sin(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
|
|
|
|
, false);
|
|
|
|
|
}
|
2023-01-02 19:08:46 +03:00
|
|
|
|
x++;
|
|
|
|
|
}
|
|
|
|
|
level++;
|
2023-01-03 00:17:18 +03:00
|
|
|
|
if (level <= levels)
|
2023-01-02 19:08:46 +03:00
|
|
|
|
{
|
|
|
|
|
NextLevel();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//private int SumOfBranches()
|
|
|
|
|
//{
|
|
|
|
|
// double sum = 0;
|
|
|
|
|
// for (int i = 0; i <= levels; i++)
|
|
|
|
|
// {
|
|
|
|
|
// sum += Math.Pow(2, i);
|
|
|
|
|
// }
|
|
|
|
|
// return (int)sum;
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
//private void Branch()
|
|
|
|
|
//{
|
|
|
|
|
// for(int i = 0; i < Convert.ToInt32(Math.Pow(2, level)); i+=2)
|
|
|
|
|
// {
|
|
|
|
|
// int z = i;
|
|
|
|
|
// if(i == 0)
|
|
|
|
|
// {
|
|
|
|
|
// z = 1;
|
|
|
|
|
// }
|
2023-01-03 00:17:18 +03:00
|
|
|
|
// Lines[iter + i] = new Branch(
|
2023-01-02 19:08:46 +03:00
|
|
|
|
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
|
|
|
|
// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
|
|
|
|
|
// );
|
2023-01-03 00:17:18 +03:00
|
|
|
|
// Lines[iter + i + 1] = new Branch(
|
2023-01-02 19:08:46 +03:00
|
|
|
|
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
|
|
|
|
// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
|
|
|
|
|
// );
|
|
|
|
|
// deg += 0.05;
|
|
|
|
|
// }
|
|
|
|
|
// iter += Convert.ToInt32(Math.Pow(2, level));
|
|
|
|
|
// level++;
|
|
|
|
|
//}
|
|
|
|
|
}
|
|
|
|
|
}
|