88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
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using CairoObjective.DrawObjects;
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using System;
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namespace FractalTreeGtk.Draw
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{
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internal class Fractal
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{
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double Length = 50;
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double deg = 0.2;
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int levels = 14;
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int level = 0;
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double deltaLength = 2;
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double deltaDeg = 0;
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public Line[][] Fractallines;
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public Fractal()
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{
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Fractallines = new Line[levels + 1][];
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CreateBranch();
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}
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private void CreateBranch()
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{
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Fractallines[level] = new Line[Convert.ToInt32(Math.Pow(2, level))];
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for (int i = 0; i < Fractallines[level].Length; i++)
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{
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Fractallines[level][i] = new Line(0, 0, 0, -Length);
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}
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level++;
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NextLevel();
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}
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private void NextLevel()
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{
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Length -= deltaLength;
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//deg += Math.Sin(deg) + deltadeg;
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Fractallines[level] = new Line[Convert.ToInt32(Math.Pow(2, level))];
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int x = 0;
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for (int i = 0; i < Fractallines[level - 1].Length; i++)
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{
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Fractallines[level][x] = new Line(
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Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
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-(Math.Sin(deg) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg) * Length) + Fractallines[level - 1][i].Y2
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);
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Fractallines[level][++x] = new Line(
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Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
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-(Math.Sin(-deg) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg) * Length) + Fractallines[level - 1][i].Y2
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);
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x++;
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}
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deltaDeg += deg + 0.1;
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level++;
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if(level <= levels)
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{
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NextLevel();
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}
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}
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//private int SumOfBranches()
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//{
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// double sum = 0;
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// for (int i = 0; i <= levels; i++)
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// {
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// sum += Math.Pow(2, i);
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// }
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// return (int)sum;
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//}
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//private void Branch()
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//{
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// for(int i = 0; i < Convert.ToInt32(Math.Pow(2, level)); i+=2)
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// {
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// int z = i;
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// if(i == 0)
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// {
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// z = 1;
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// }
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// Lines[iter + i] = new Line(
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// Lines[iter - z].X2, Lines[iter - z].Y2,
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// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
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// );
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// Lines[iter + i + 1] = new Line(
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// Lines[iter - z].X2, Lines[iter - z].Y2,
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// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
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// );
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// deg += 0.05;
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// }
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// iter += Convert.ToInt32(Math.Pow(2, level));
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// level++;
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//}
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}
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}
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