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@ -1,85 +0,0 @@
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using Gtk;
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using CairoObjective;
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using System.Linq;
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using System.Diagnostics;
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namespace FractalTree
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{
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class CairoWindow : Window
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{
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DrawingArea drawing = new DrawingArea();
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DrawObjects.Grid grid;
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int Scaler = 50;
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int offsetX = 0;
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int offsetY = 0;
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public CairoWindow(string title) : base(title)
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{
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Fullscreen();
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DeleteEvent += delegate { Application.Quit(); };
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drawing.Drawn += OnDrawn;
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KeyPressEvent += CairoWindow_KeyPressEvent;
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Add(drawing);
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ShowAll();
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Line.DefaultSize = 2;
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}
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private void CairoWindow_KeyPressEvent(object o, KeyPressEventArgs args)
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{
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if(args.Event.Key == Gdk.Key.equal)
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{
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Trace.WriteLine("+");
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Scaler++;
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QueueDraw();
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}
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if (args.Event.Key == Gdk.Key.minus && Scaler > 1)
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{
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Trace.WriteLine("-");
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Scaler--;
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QueueDraw();
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}
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if (args.Event.Key == Gdk.Key.a)
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{
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Trace.WriteLine("←");
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offsetX-=10;
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QueueDraw();
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}
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if (args.Event.Key == Gdk.Key.d)
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{
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Trace.WriteLine("→");
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offsetX+=10;
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QueueDraw();
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}
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if (args.Event.Key == Gdk.Key.w)
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{
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Trace.WriteLine("↑");
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offsetY += 10;
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QueueDraw();
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}
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if (args.Event.Key == Gdk.Key.s)
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{
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Trace.WriteLine("↓");
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offsetY -= 10;
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QueueDraw();
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}
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}
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private void OnDrawn(object sender, DrawnArgs args)
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{
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MainDrawer();
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}
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private void MainDrawer()
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{
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grid = new(AllocatedWidth, AllocatedHeight, Scaler, offsetX, offsetY);
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Set.Context = Gdk.CairoHelper.Create(drawing.GdkWindow);
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Set.Background(new Cairo.Color(0, 0, 0));
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foreach(CairoObjective.DrawObjects.Line gridline in grid.LinesHorizontal)
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{
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Line.Make(gridline, new Cairo.Color(1,1,1));
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}
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foreach (CairoObjective.DrawObjects.Line gridline in grid.LinesVertical)
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{
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Line.Make(gridline, new Cairo.Color(1, 1, 1));
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}
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}
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}
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}
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@ -1,49 +0,0 @@
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using CairoObjective.DrawObjects;
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using System;
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using System.Diagnostics;
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namespace FractalTree.DrawObjects
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{
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internal class Grid
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{
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public Line[] LinesHorizontal;
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public Line[] LinesVertical;
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int Scaler;
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int Width;
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int Height;
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int offsetX;
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int offsetY;
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/// <summary>
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/// Make Grid Array of lines
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/// </summary>
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/// <param name="Width">Width of Window</param>
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/// <param name="Height">Height of Window</param>
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/// <param name="Scaler">Pixels Per Lines</param>
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public Grid(int Width, int Height, int Scaler, int offsetX, int offsetY)
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{
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this.Width = Width;
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this.Height = Height;
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this.Scaler = Scaler;
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this.offsetX = offsetX;
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this.offsetY = offsetY;
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LinesHorizontal = new Line[this.Width / Scaler + 1];
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LinesVertical = new Line[this.Height / Scaler + 1];
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MakeHorizontal();
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MakeVertical();
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}
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private void MakeHorizontal()
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{
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for(int i = 0; i < Width / Scaler + 1; i++)
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{
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LinesHorizontal[i] = new Line(i * Scaler + offsetX, 0, i * Scaler, Height);
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}
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}
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private void MakeVertical()
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{
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for (int i = 0; i < Height / Scaler + 1; i++)
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{
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LinesVertical[i] = new Line(0, i * Scaler, Width, i * Scaler);
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}
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}
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}
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}
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@ -1,19 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CairoSharp" Version="3.24.24.38" />
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<PackageReference Include="GtkSharp" Version="3.24.24.38" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CairoObjective\CairoObjective.csproj" />
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</ItemGroup>
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</Project>
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@ -1,15 +0,0 @@
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using Gtk;
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namespace FractalTree
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{
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internal class Program
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{
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static void Main()
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{
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Application.Init();
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//Create the Window
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new CairoWindow("Window");
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Application.Run();
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}
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}
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}
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@ -2,69 +2,85 @@
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using CairoObjective;
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using FractalTreeGtk.Draw;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Diagnostics;
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using Key = Gdk.Key;
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namespace FractalTreeGtk
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{
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internal class CairoWindow : Window
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{
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static int fractallevels = 2;
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DrawingArea drawing = new DrawingArea();
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Fractal fractal;
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public CairoWindow(string title) : base(title) {
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private int FractalLevels { get; set; } = 2;
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readonly DrawingArea _drawing = new DrawingArea();
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Fractal _fractal = null!;
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public CairoWindow(string title) : base(title)
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{
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Fullscreen();
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drawing.Drawn += Drawing_Drawn;
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Add(drawing);
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_drawing.Drawn += Render;
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Add(_drawing);
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ShowAll();
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KeyPressEvent += CairoWindow_KeyPressEvent;
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CreateNewFractal();
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GenerateFractal();
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}
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public void CreateNewFractal()
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private void GenerateFractal()
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{
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fractal = new Fractal(fractallevels, this);
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Trace.WriteLine("Generating fractal");
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_fractal = new Fractal(FractalLevels, this);
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}
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private void CairoWindow_KeyPressEvent(object o, KeyPressEventArgs args)
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{
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if(args.Event.Key == Gdk.Key.equal)
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switch (args.Event.Key)
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{
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++fractallevels;
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CreateNewFractal();
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}
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if (args.Event.Key == Gdk.Key.minus && fractallevels > 1)
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{
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--fractallevels;
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CreateNewFractal();
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case Key.equal: //Increase fractal levels
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case Key.plus:
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FractalLevels++;
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GenerateFractal();
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break;
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case Key.minus: //Decrease fractal levels
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if (FractalLevels > 1)
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{
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FractalLevels--;
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GenerateFractal();
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}
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break;
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case Key.r: //Regenerate fractal
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GenerateFractal();
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break;
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}
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}
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private void Drawing_Drawn(object o, DrawnArgs args)
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private void Render(object o, DrawnArgs args)
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{
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long branches = 0;
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Text.CenterText = false;
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args.Cr.Translate(AllocatedWidth / 2, AllocatedHeight);
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args.Cr.Translate(AllocatedWidth / 2f, AllocatedHeight);
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Set.Context = args.Cr;
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Set.Background(new Cairo.Color(0, 0, 0));
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foreach (CairoObjective.DrawObjects.Line[] lines in (CairoObjective.DrawObjects.Line[][])fractal.Fractallines)
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foreach (CairoObjective.DrawObjects.Line[] lines in
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_fractal.FractalLines as CairoObjective.DrawObjects.Line[][])
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{
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try
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{
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foreach (CairoObjective.DrawObjects.Line line in lines) {
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foreach (CairoObjective.DrawObjects.Line line in lines)
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{
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branches++;
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Line.Make(line);
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}
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}
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catch (NullReferenceException)
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catch (NullReferenceException e)
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{
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Trace.WriteLine("Hello Null");
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Trace.WriteLine(e);
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break;
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}
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}
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Text.Make($"Total Branches: {branches}", -(AllocatedWidth / 2) + 1, -29, 21, new Cairo.Color(0, 0, 0));
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Text.Make($"Levels: {fractallevels}", -(AllocatedWidth / 2) + 1, -4, 21, new Cairo.Color(0, 0, 0));
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Text.Make($"Total Branches: {branches}", -(AllocatedWidth / 2), -30, new Cairo.Color(0.1, 1, 0.1));
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Text.Make($"Levels: {fractallevels}", -(AllocatedWidth / 2), -5, new Cairo.Color(0.1,1,0.1));
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Text.Make($"Levels: {FractalLevels}", -(AllocatedWidth / 2) + 1, -4, 21, new Cairo.Color(0, 0, 0));
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Text.Make($"Total Branches: {branches}", -(AllocatedWidth / 2), -30, 21, new Cairo.Color(0.1, 1, 0.1));
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Text.Make($"Levels: {FractalLevels}", -(AllocatedWidth / 2), -5, 21, new Cairo.Color(0.1, 1, 0.1));
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}
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}
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}
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}
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using System.Numerics;
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namespace FractalTreeGtk.Draw
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namespace FractalTreeGtk.Draw
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{
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internal class Branch : CairoObjective.DrawObjects.Line
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{
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public bool left;
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public double degree;
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public Branch(double x1, double y1, double x2, double y2, bool left, double degree) : base(x1, y1, x2, y2)
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public readonly bool IsLeft;
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public readonly double Degree;
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public Branch(double x1, double y1, double x2, double y2, bool isLeft, double degree) : base(x1, y1, x2, y2)
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{
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this.left = left;
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this.degree = degree;
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IsLeft = isLeft;
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Degree = degree;
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}
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}
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}
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using System;
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using System.ComponentModel.DataAnnotations;
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using System.Threading;
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using System.Threading.Tasks;
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namespace FractalTreeGtk.Draw
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{
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internal class Fractal
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{
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public bool Drawing = true;
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CairoWindow window;
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double Length = 100;
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double MainDegree = 0.4;
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int levels;
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int level = 0;
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double deltaLength = 5;
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public Branch[][] Fractallines;
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public Fractal(int levels, CairoWindow window)
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private readonly CairoWindow _window;
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private double Length { get; set; } = new Random().Next(70, 90);
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private int MaxLevels { get; set; }
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private int CurrentLevel { get; set; } = 0;
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public bool IsDrawing { private set; get; }
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private double Degree => new Random().Next(30, 50) / 100f;
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private double DeltaLength => new Random().Next(0, 50) / 100f;
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public Branch[][] FractalLines { get; }
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public Fractal(int maxLevels, CairoWindow window)
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{
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this.window = window;
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this.levels = levels;
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Fractallines = new Branch[levels + 1][];
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_window = window;
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MaxLevels = maxLevels;
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FractalLines = new Branch[maxLevels + 1][];
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CreateBranch();
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}
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private void CreateBranch()
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{
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Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
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for (int i = 0; i < Fractallines[level].Length; i++)
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{
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Fractallines[level][i] = new Branch(0, 0, 0, -Length, true, 0);
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}
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level++;
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NextLevel();
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FractalLines[CurrentLevel] = new Branch[Convert.ToInt32(Math.Pow(2, CurrentLevel))];
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for (int i = 0; i < FractalLines[CurrentLevel].Length; i++)
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{
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FractalLines[CurrentLevel][i] = new Branch(0, 0, 0, -Length, true, 0);
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}
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CurrentLevel++;
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NextLevel();
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}
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private void NextLevel()
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{
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window.QueueDraw();
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Length -= deltaLength;
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window.QueueDraw();
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Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
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_window.QueueDraw();
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var len = DeltaLength;
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if (Length < DeltaLength)
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Length = DeltaLength;
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else
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Length -= DeltaLength;
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_window.QueueDraw();
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FractalLines[CurrentLevel] = new Branch[Convert.ToInt32(Math.Pow(2, CurrentLevel))];
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int x = 0;
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for (int i = 0; i < Fractallines[level - 1].Length; i++)
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for (int i = 0; i < FractalLines[CurrentLevel - 1].Length; i++)
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{
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double Degree = Fractallines[level - 1][i].degree;
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if (Fractallines[level - 1][i].left)
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double degree = FractalLines[CurrentLevel - 1][i].Degree;
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if (FractalLines[CurrentLevel - 1][i].IsLeft)
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{
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double leftdegree = MainDegree + Degree;
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double rightdegree = -MainDegree + Degree;
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Fractallines[level][x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
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double leftdegree = Degree + degree;
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double rightdegree = -Degree + degree;
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FractalLines[CurrentLevel][x] = new Branch(
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FractalLines[CurrentLevel - 1][i].X2,
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FractalLines[CurrentLevel - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
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true,
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leftdegree);
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Fractallines[level][++x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
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FractalLines[CurrentLevel][++x] = new Branch(
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FractalLines[CurrentLevel - 1][i].X2,
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FractalLines[CurrentLevel - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
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false,
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rightdegree);
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}
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else
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{
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double leftdegree = -(MainDegree - Degree);
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double rightdegree = -(-MainDegree - Degree);
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Fractallines[level][x] = new Branch(
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Fractallines[level - 1][i].X2,
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Fractallines[level - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
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double leftdegree = -(Degree - degree);
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double rightdegree = -(-Degree - degree);
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FractalLines[CurrentLevel][x] = new Branch(
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FractalLines[CurrentLevel - 1][i].X2,
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FractalLines[CurrentLevel - 1][i].Y2,
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-(Math.Sin(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
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-(Math.Cos(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
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true,
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leftdegree);
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Fractallines[level][++x] = new Branch(
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Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
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false,
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rightdegree);
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FractalLines[CurrentLevel][++x] = new Branch(
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FractalLines[CurrentLevel - 1][i].X2, FractalLines[CurrentLevel - 1][i].Y2,
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-(Math.Sin(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
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-(Math.Cos(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
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false,
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rightdegree);
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}
|
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x++;
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}
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level++;
|
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if (level <= levels)
|
||||
|
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CurrentLevel++;
|
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if (CurrentLevel <= MaxLevels)
|
||||
{
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NextLevel();
|
||||
}
|
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else Drawing = false;
|
||||
else IsDrawing = false;
|
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}
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//private int SumOfBranches()
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//{
|
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// double sum = 0;
|
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// for (int i = 0; i <= levels; i++)
|
||||
// {
|
||||
// sum += Math.Pow(2, i);
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// }
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// return (int)sum;
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//}
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||||
//private void Branch()
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//{
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// for(int i = 0; i < Convert.ToInt32(Math.Pow(2, level)); i+=2)
|
||||
// {
|
||||
// int z = i;
|
||||
// if(i == 0)
|
||||
// {
|
||||
// z = 1;
|
||||
// }
|
||||
// Lines[iter + i] = new Branch(
|
||||
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
||||
// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
|
||||
// );
|
||||
// Lines[iter + i + 1] = new Branch(
|
||||
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
||||
// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
|
||||
// );
|
||||
// deg += 0.05;
|
||||
// }
|
||||
// iter += Convert.ToInt32(Math.Pow(2, level));
|
||||
// level++;
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user